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When you look at all of the games available in a casino you will find that slot machines are amongst the most simple. While there are thousands of game variations all of the games are played the same way.

Once you learn how to play one you can adapt this knowledge to every other game. Here we outline the basics that every slot player need to know to get the most out of your gaming experience. There are five main steps needed to learn how to play slots. These are as follows,

Step 1 : Read the Pay Table

Before you insert any money into a slot machine it is recommended that you spend a moment to become familiar with the game. You can do this by having a quick look at the pay table. This will show you if you need any special bet levels for bonus games or jackpots as well as the games prizes.

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Step 2 : Choose a Coin Size

You should select a game that has a coin size that suits your budget. In general you want to have at least 30 spins. So putting $5 in a dollar machine is probably not the best idea.

Step 3 : Insert Your Money

Once you have decided on a game to play you need to get some credits. You do this by inserting money via the coin chute or the not acceptor. In many land based casinos the coin chutes have been removed so you have to use notes. Online you will find that your balance is transferred to the game

Step 4 : Select a Bet Size

Now that you have money in the machine you can choose how much you want to bet. On classic three reel slots you simply hit the Bet Max button to bet the maximum coins and spin the reels. On video slots you will more than often have a range of choices via the buttons. These include;

  • Bet One - Press this button to bet one credit, press again to bet two and so on.
  • Bet Max - This button bets the maximum number of coins and starts a spin
  • Spin Button - Press this to spin the reels at your current bet size
  • Coins per line - This button lets you bet 1 or more coins per pay line

If the game you have selected has a handle you can also pull this to make the reels spin. There is no advantage or disadvantage to using the handle it simply activates the same spin mechanism that the spin buttons do.

Once you have selected a bet size you are ready to start the reels spinning. It's as simple as that. Continue betting the same amount by pressing spin or if playing max by pressing the max bet button.

Step 4 : Cashing Out Your Winnings

When you hit a win that you want to cash out you can simply hit the collect or cash button on the game. In some cases where jackpots are over a certain amount a slot attendant will come to your machine, pay you the prize and give you the associated IRS tax forms. Smaller wins can be paid in coins which results in that wonderful sound of coins hitting the tray.

Online there is no collect button as such. You simply click on the Bank button which takes you to the casinos banking section. Here you can choose to withdraw some or all of your bankroll.

Other Buttons Found on Slots

In addition to the buttons listed above you may or may not find more buttons on your chosen game. Below we outline what some of the most commonly seen additional buttons do.

  • Help - Often found on video slots, the help button gives you access to a range of screens where you can learn the game rules, find out about all of the wins and other important information such as bonus game details.
  • Start Feature - On some bonus feature slots you will find a start feature button. This is what you need to press when you hit the required symbols for the bonus. For example this button will start the free spins.
  • Gamble - Some slots, particularly the Australian style video slots have an option to gamble your wins. Press this button to move on to the gamble screen and try your luck at doubling up you current win.
  • Call Attendant - This is the button to press if you require assistance from one of the casino staff on the slot floor. Pressing this button causes the light on top of the slot machine to flash - thereby alerting casino staff.

Final Notes

While how to play slot machines is very easy to learn you have to always remember that the Random Number Generator inside the machine is always set to pay out less than 100%. For this reason you should always set a budget before you play to ensure you don't lose more than you intend to play with.

In physics and engineering, mechanical advantage (MA) is the factor by which a machine multiplies the force put into it. The mechanical advantage can be calculated for the following simple machines by using the following formulas:

  • Lever: MA = length of effort arm ÷ length of resistance arm.
  • Wheel and axle: A wheel is essentially a lever with one arm the distance between the axle and the outer point of the wheel, and the other the radius of the axle. Typically this is a fairly large difference, leading to a proportionately large mechanical advantage. This allows even simple wheels with wooden axles running in wooden blocks to still turn freely, because their friction is overwhelmed by the rotational force of the wheel multiplied by the mechanical advantage.
  • Pulley: Pulleys change the direction of a tension force on a flexible material, e.g. a rope or cable. In addition, pulleys can be 'added together' to create mechanical advantage, by having the flexible material looped over several pulleys in turn. More loops and pulleys increases the mechanical advantage.

Mechanical advantage

Consider lifting a weight with rope and pulleys. A rope looped through a pulley attached to a fixed spot, e.g. a barn roof rafter, and attached to the weight is called a single fixed pulley. It has a MA = 1, meaning no mechanical advantage (or disadvantage) however advantageous the change in direction may be.

A single moveable pulley has a Mechanical Advantage = 2. Consider a pulley attached to a weight being lifted. A rope passes around it, with one end attached to a fixed point above, e.g. a barn roof rafter, and a pulling force is applied upward to the other end with the two lengths parallel. In this situation the distance the lifter must pull the rope becomes twice the distance the weight travels, allowing the force applied to be halved. Note: if an additional pulley is used to change the direction of the rope, e.g. the person doing the work wants to stand on the ground instead of on a rafter, the mechanical advantage is not increased.

By looping more ropes around more pulleys we can continue to increase the mechanical advantage. For example if we have two pulleys attached to the rafter, two pulleys attached to the weight, one end attached to the rafter, and someone standing on the rafter pulling the rope, we have a mechanical advantage of four. Again note: if we add another pulley so that someone may stand on the ground and pull down, we still have a mechanical advantage of four.

Here are examples where the fixed point is not obvious:

A man sits on seat that hangs from a rope that is looped through a pulley attached to a roof rafter above. The man pulls down on the rope to lift himself and the seat. The pulley is considered a movable pulley and the man and the seat are considered as fixed points; MA = 2.

A velcro strap on a shoe passes through a slot and folds over on itself. The slot is a movable pulley and the Mechanical Advantage =2.

Two ropes laid down a ramp attached to a raised platform. A barrel is rolled onto the ropes and the ropes are passed over the barrel and handed to two workers at the top of the ramp. The workers pull the ropes together to get the barrel to the top. The barrel is a movable pulley and the MA = 2. If the there is enough friction where the rope is pinched between the barrel and the ramp, the pinch point becomes the attachment point. This is considered a fixed attachment point because the rope above the barrel does not move relative to the ramp. Alternatively the ends of the rope can be attached to the platform.

  • Inclined plane: MA = length of slope ÷ height of slope

Generally, the mechanical advantage is calculated thus:

  • MA = (the distance over which force is applied) ÷ (the distance over which the load is moved)

also, the Force exerted IN to the machine × the distance moved IN will always be equal to the force exerted OUT of the machine × the distance moved OUT. For example; using a block and tackle with 6 ropes, and a 600 pound load, the operator would be required to pull the rope 6 feet, and exert 100 pounds of force to lift the load 1 foot, therefore:

  • (force IN 100 × distance IN 6) = (force OUT 600 × distance OUT 1)
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  • or, WORKin = WORKout

This requires an ideal simple machine, meaning that there are no losses due to friction or elasticity. If friction or elasticity exist in the system efficiency will be lower; Workin will be greater than Workout

Mechanical advantage also applies to torque. A simple gearset is able to multiply torque.

Type of mechanical advantage

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There are two types of mechanical advantage:

  1. Ideal mechanical advantage (IMA)
  2. Actual mechanical advantage (AMA)

Ideal mechanical advantage

The ideal mechanical advantage is the mechanical advantage of an ideal machine. It is usually calculated using physics principles because we have no ideal machine. It is 'theoretical'.

The IMA of a machine can be found with the following formula:

IMA = DE / DR

where DE equals the effort distance and DR equals the resistance distance.

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Actual mechanical advantage

The actual mechanical advantage is the mechanical advantage of a real machine. Actual mechanical advantage takes into consideration real world factors such as energy lost in friction. In this way, it differs from the ideal mechanical advantage, which, is a sort of 'theoretical limit' to the efficiency.

The AMA of a machine is calculated with the following formula:

AMA = R / Eactual

where

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R is the resistance force,
Eactual is the actual effort force.